Unity or Godot in 2025 which one is the right choice
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Unity or Godot in 2025 which one is the right choice

Discussion about which engine to choose as an indie developer

In this article we will go through comparison of the engines and which one should you choose for your next project.

TL;DR - Use Unity it is more mature and stable, it has a lot more integrations with external tooling which will be important part of any project.

Yes, there was controversy with Unity and runtime fees, and sudden changes to the TOS, so keep your options open with Godot if you do not trust Unity. I will provide important information about current state of features in Godot that might change your mind.

Which game engine is easier to use Godot or Unity?

Both engines are pretty easy to get started with. I like Godots’ node system more compared to Unitys’ components system with MonoBehaviours. I believe Godot is better for quickly getting started with, and experimentation with your ideas.

Godots’ programming Language GDScript is quite easy to use, and you can create game prototypes quite fast with it. If you want to iterate fast, then this might be an important feature for you. I like working with GDScript more, but for larger projects you will need an editor that will be able to connect to Godot LSP. You will have more or less working refactoring functionality and familiar IDE.

  • Use VSCode with this plugin
  • Use Rider with this plugin

With Godot you can also write in other languages like C++ or Rust using GDExtensions if the bindings are properly maintained.

Overall for big projects I recommend using C#, or some other language, if you are not used to working with dynamically typed languages.

Which game engine has better customization Godot or Unity?

Both Godot and Unity offer powerful tools to customize the editor the way you like. I haven’t found any problems while creating custom tooling for my games in both of the engines, but Godot is open source, you can go and look at the code and change stuff as you need. So I believe that Godot is more customizable.

Which game engine is best for C# developers Godot or Unity?

Both engines support C#, but I believe C# in Unity it is more integrated into the engine.

I was constantly getting memory leaks with Godot because I was forgetting to call Dispose on the engine Objects. So you have to use using for Godot objects otherwise they will have dangling references somewhere and they won't be freed from the memory. Example of how I usually handle this stuff:

// Example method
    public void OnPanelClicked(InputEvent @event)
    {
        using InputEvent inputEvent = @event; // this will not free without using
        if (@event.IsActionPressed("pointer_click"))
        {
            OnSelfClicked();
            return;
        }

        if (@event is not InputEventScreenTouch touch) return;

        if (touch.IsPressed())
        {
            OnSelfClicked();
        }
    }

Overall both have their own quirks, using Godot C# felt more like a “normal” C# project, but as I said before in Unity it felt more integrated and I like it more there.

Which game engine has better graphics Unity or Godot?

I tried making 3D games in both Godot and Unity. They are quite similar, but I believe Unity has more features and it is more optimized.

Unity currently uses SRPs and they have:

  • URP - for general purpose games that should target both low end devices and more beefy machines
  • HDRP - for targeting high end devices like PCs and consoles

I loathe SRP and mostly use built-in renderer. It is more performant for mobile games compared to URP. Also, writing shaders for built-in renderer is easier. With Unity 6 they will be removing built-in renderer and only leave one renderer where both URP and HDRP will be combined, so be prepared for that.

With Godot you can also target variety of devices. It has:

  • Forward+ - for advanced graphical features that exist mostly on PC and Consoles
  • Mobile - for handheld devices
  • Compatibility - for very low end devices

If you will be targeting mobiles the Compatibility is your choice. I tried developing with Mobile for Android and iOS, but on low end devices you just either crash or get a black screen.

Compatibility is also very limited, you will have to write a lot of custom shader code to get graphics that would look good.

I also did not like the workflow of using glb/gltf and creating scenes for 3D objects in Godot. It did not click for me, it was bothersome and it slowed down my progress. Also a lot of assets use FBX and in Godot you will have to install plugins that will allow you to import them into the project or convert them to gltf. If I remember correctly, FBX will have built-in support in future versions.

Which game engine has more developer support Godot or Unity?

When developing indie games you will have to use external assets. Unity has its own asset store, and there are a lot of packages that you can use. Godot has something similar but there are only open source plugins right now. It might change in the future I believe.

You will probably be also interested in including stuff like GameAnalytics or In App purchases if you are developing for mobile, or Sentry for error tracking. You can find these integration quite easily for Unity. Unfortunately, for Godot it is a different story. You will either find one that is maintained by enthusiasts, or you will have to write the implementation yourself.

Which game engine has better Multiplayer support Godot or Unity?

I never liked Unitys’ built in multiplayer capabilities. In the past it was UNet and it was deprecated for many years now. Now on unity you have the following options:

  • Photon - proprietary multiplayer, has a lot of features including match making. If you need ready made solutions that will make your life easy this is your choice.
  • Mirror - free open source game networking library for Unity. Has a lot of integrations with other transports and has a large community. I mostly developed multiplayer games with it, so I can recommend it.
  • Unity Multiplayer - new multiplayer implementation, haven’t tried it but looks promising.

Godot also has multiplayer support. I experimented a bit with it, it was easy and I liked it, but as always with multiplayer games you will have to implement a lot of stuff yourself. Have a look inside the docs if you are interested:

I think they are mostly same but there are more options with Unity.

Conclusion

To conclude Unity is still a better choice for the next couple of years. After that we will see if this advice still holds because Godot is being rapidly developed and its community is growing.

What do you think leave comments below, if you believe I missed something.

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Raguel

Indie developer & author of this blog. I worked in game dev studio before, and launched many games. My main focuses are core gameplay mechanics and project infrastructure management.

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